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How can digitization and the use of on-line models/information create a more interactive methodology between planners/architects/clients?

 

We propose a standard platform for browsing, testing, altering and debating new proposals in a life-like experience. This new structure will be a complementary interface to the current planning system that organises the geo-tagged data based on principles such as meaningful comparison, simplicity and accessibility which results in more accurate applications and comments and it speeds up the entire process.

It will sit between the local community, local authority, the architects and the developers to coordinate the debate and data concerning the design. This will create a much more dynamic connection between the planning overview and individual designs

The components creating this platform are 3D models of buildings and structures(which can be provided by the NLA), street furniture and infrastructure like roads, natural objects, algorithms to mimic cars and people. And a real-time render engine which coats the models and offers the opportunity to experience different proposals from different views in a life-like ecosystem.

In response to the issue of multiple planning systems with problems such as inaccessibility, data duplication and non-standard formats of files, the proposed standard interface will become a common language between the different users of the platform such as developers and architects, local communities and the authorities and it also boosts the coordination among various departments.

Offering multiple different views and a simple navigation system, will enhance the understanding of each project for different parties involved and by creating a more articulate experience, it becomes a meaningful tool to compare proposals.

The option to alternate and test in real-time, and experience from various angles any given proposal will lower the risk of and saves time both in communication between parties and reducing misunderstandings. Viewing documents within the same interface in a quick pop-up will smoothen the accessibility to files and will also organise the overall database to find a document much faster.

Accuracy has been a driving factor in our proposed platform which would be both in the scale of the general model and in the imported documents. In addition to that, the debates will take place with a much better general understanding of proposals which in result would increase the accuracy within the debates itself.

The design of the interface has been based on existing navigation systems for it to be much more accessible and easier to read for anyone, also inspired by the game industry to organise vast amount of data in a format which can be used by any audience.

This will be a bridge between the architect and developers in the scale of the proposals and the authorities in the scale of the overall borough and the local community to easily interact and understand, browse and test and decide what is best to be approved.

Every decision can be tested in a life-like urban fabric, modelled based on accuracy.

London has been striving for an institution to organise its built environment and make it accessible. Our main goal has been increasing speed and accuracy from within the planning process itself. We are responding to challenges that London demands. This is of high importance since it is the single platform where physical entities are understood and decided to be build and it has to be as close as possible to the reality of our city.

This is open to be experienced not only on a screen but also on alternative mediums such as Oculus Rift.

It will also smoothen the path for coordinating data through BIM models.

 

Key details

Client: NLA Housing
Location: London, UK
Status: Shortlisted 2016
Program: Residential

Design Team